Press Release (ePRNews.com) - BOULDER, Colo. - Oct 18, 2017 - Figure Math is aiming to increase math test scores by helping students understand algebra and by helping teachers blend technology and learning to excitement for math back into classrooms. The interactive math app, launched a Kickstarter campaign on Oct. 11, 2017 that will run until Nov. 10, 2017 9:18 a.m. MST. Figure is seeking $25,000 to help in business development and marketing efforts. The app has been Beta tested, is fully functional and is available for multiple platforms including iOS, Android, Windows and the Web. Figure is intended to help students learn how to solve equations in an environment that simulates and follows the rules of algebra.
Figure allows the user to input any equation and the explore and solve using simple drag and explore gestures that breaks down the equation step-by-step. This method turns the equation into a dynamic puzzle that not only teaches the user how to solve the problem but gives them an opportunity to play with equations without fear of making mistakes. The app is designed to make math an exploration instead of a drill and to cater to students with different learning styles.
Located in Boulder, Colorado, Figure began their journey two years ago. Andrew Randono, Ph.D. and Hans Westman, Ph.D. created the idea for the app while doing research in Theoretical Physics. During their research, they worked with long, complicated equations and soon became frustrated with the lack of modern tools to easily explore these equations. They decided a tool was needed that would allow them to easily manipulate and solve math problems. Through this process, they realized students also needed this tool and created Figure.
We are trying to fundamentally transform the way we do mathematics for the better.
Figure strives to give students great technology and tools that excite them and give a powerful edge when it comes to math, especially algebra.
Randono and Westman say, “We are trying to fundamentally transform the way we do mathematics for the better.” Figure is partially funded by the National Science Foundation to ensure that the technology being created is improving students lives across the country.
To learn more or get involved with the campaign visit Figure on Kickstarter: https://www.kickstarter.com/projects/229497416/figure-math-more-than-just-a-solution