Press Release (ePRNews.com) - LONDON - Mar 14, 2016 - Marmalade 3D Kit brings together a suite of tools and middleware to simplify the creation of 3D games, allowing you to export models from Maya, 3ds Max or any modelling tool with FBX or Collada support into resources that can be directly used in Marmalade projects.
“Marmalade 3D Kit already offers developers versatile graphics middleware to add models to complex 3D scenes, manipulate cameras, and add lighting and animation,” says Adalberto Bruno, CTO at Marmalade. “We are now extending this power to both higher-level content creation and lower-level rendering, giving artists and developers the opportunity to fully realise their combined creative and technological vision.”
New to Marmalade 3D Kit is an editor, making creation of 3D game levels and other 3D layouts quick and intuitive for both artists and developers alike.
“It’s crucial to be able to visualise and experiment with multiple iterations of 3D content,” continues Bruno. “And allowing artists to be directly included in this process through the use of Marmalade 3D Kit’s editor can be a huge efficiency boost.”
The editor allows you to easily import 3D models and then layout scenes rapidly with the help of familiar and powerful controls. Once you are happy with your layout, simply export them in Marmalade format for direct inclusion in your projects.
Also new to Marmalade 3D Kit is our next generation graphics architecture, built to take full advantage of leading industry technologies.
“Marmalade 3D Kit’s next generation graphics architecture continues to extend the flexible, high performance approach that is the hallmark of our technology,” explains Bruno. “Key to this is providing a layered, open architecture with the ability to integrate your code at any level.”
At the lowest level, the solution offers direct access to native rendering APIs with backend support planned for DX11, DX12, OpenGL ES 2.0 to 3.2, Metal and Vulkan and full access to shaders using native backend languages such as HLSL or GLSL.
“On top of this we also provide an abstraction layer allowing you to easily switch native backends,” says Bruno. “This makes it possible to keep platform-specific code limited to shaders while still benefiting from cross-platform rendering code.”
Marmalade 3D Kit is available now as part of the latest Marmalade Platform release with the editor and next generation graphics architecture debuting later this year.
GDC attendees can find Adalberto and the rest of the Marmalade team at Booth #1016, Zone 1 for the duration of the GDC expo, March 16th – 18th.
To schedule a meeting with the team please visit Marmalade’s GDC 2016 event page.
About Marmalade Technologies Ltd
Marmalade enables developers to create great content on any device. The powerful Marmalade Platform is used to build high performance 2D and 3D games and apps using its flexible development environment. It provides developers with access to an exceptional ecosystem of partner services, tools and technologies that work seamlessly with Marmalade, enabling developers and game makers to execute their vision without compromise.
By harnessing the Marmalade Platform and other leading technologies for front-line game development, Marmalade Game Studio develops best-in-class titles for an impressive client list of brand and IP owners across the globe, as well as exciting original projects.
Marmalade Technologies Ltd is based in London and is privately owned. Following the launch of its free technology in 2014, Marmalade has enjoyed unprecedented growth, reaching new markets with its high performance C++ platform. SimCity BuildIt, Angry Birds POP! and Plants vs Zombies are just a few of the great games that have been made with Marmalade.
For further information please contact:
Marmalade Technologies Ltd
+44 (0) 207 5533 056
Marmalade Game Studio Source :
Twitter: @marmaladegames (http://twitter.com/marmaladegames)